<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-633101824849552952</id><updated>2012-01-22T09:54:32.954-08:00</updated><category term='community'/><category term='theater games'/><category term='yes and'/><category term='workshops'/><category term='improvisation'/><category term='Narrative'/><category term='psychodrama'/><category term='spolin games'/><category term='Viola Spolin'/><title type='text'>Spolin Games thoughts and theory</title><subtitle type='html'>Gary Schwartz's thoughts and musings on Viola Spolin's theories and practice.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-5308833358979169013</id><published>2012-01-21T20:56:00.000-08:00</published><updated>2012-01-22T09:41:40.515-08:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span&gt;NO FAIL NO FEAR&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;“I don’t believe in success and failure.” – Viola Spolin.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We all approach new things with some trepidation. I’ve been told by new students that they are there in the workshop because Improv terrifies them and they want to face that fear. Bravo to them for their courage, but ‘sheesh!” I tell them that they need not worry. My workshop is not terrifying. In fact it is the opposite. It’s fun.&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Dependency on authority obstructs players from directly experiencing self and the world– Viola Spolin.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Fun is the antidote to fear. My goal is to get their mind completely off their fear by making the workshop more fun than fearful. Rather than talking about the value of the work or reassuring them that it’s not all that scary, I start by playing a game right away. Playing reveals that better than any lecture.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of my pet peeves is when I hear people talk about the principles of Improvisation is “Get used to failure” or “Celebrate failure” or “Expect to fail quite a lot”.  . We all fear failing because we are conditioned in our culture to respond to what Viola called the Approval/Disapproval Syndrome. To some degree we all seek the praise and approval of others and wish to be seen as ‘good’. That means on some level we all fear the disapproval of others and want to avoid being bad.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;When you lay in fear, you cripple people. – Viola Spolin.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This ‘Get used to failure’ principle is meant to allay people’s fear of failure.  You say “Don’t worry about it. Feel that fear and do it anyway.”  By mentioning failure you make it part of the premise of improv training. In a way, you make fear an important prerequisite. Tony Robbins refers to this idea of misplaced attention in one of his talks. He says “Ask a race car driver to drive as fast as he can and keep his eyes on the track, but tell him also to watch out for that wall at the quarter mile turn. What does he look at?  - The wall!”  Bringing up the notion of failure is like mentioning the wall.  It keeps students focused on it and makes it an unnecessary hurdle. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Success/Failure is a paradigm that Spolin avoids. This one idea distracts us from joy of the process, and lays in fear. It also sets us up for becoming competitive and seeking a successful result. This can affect the teacher/director who, with the best of intentions, will try to steer students towards their idea of success, praising students for successful scenes and criticizing (or critiquing) the failures. In doing so the teacher unwittingly sets up the students to be mindful of success and failure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spolin Games is not about Success or Failure. It’s about fun. Playing creates shared energy and a psychological and social condition that activate our intuition, and makes us part of the whole in a dynamic way that needs no explanation other than the rules. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When you play the game of Tag, you try not to be it, but if you are tagged, you become ‘It’ - you respond happily to being tagged by quickly tagging someone else and making them  ‘it’. Everyone enjoys the game in this way. In presenting the game of Tag you simply start out by saying “Not it!” and the last person to say “not it” is “it” and bam! – the game starts.  Everyone runs around and enjoys the chase and the challenge. We don’t judge it: “It” or “Not it” - it’s all part of the game. Someone has to be “it” and is happy to be “it” and equally happy to make someone else “it”.  The whole game is fun and we play until we tire of it. Not when there’s a looser and a winner. We play Tag for the fun of it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But if you introduce the game by saying, “Now we are going to play Tag. Some of you will be caught and have to be “it”. Don’t be so concerned with your failure at remaining free, but seek to make someone else ‘it’. You were not good enough to avoid it. Go with it. Accept it. Try hard to tag someone else.” &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now when you are tagged, you think “Oh, shit! I’m it! Dammit! I don’t want to be it! How stupid of me to be caught. I’m not very good at this am I? I failed. Oh, well, I should get used to it. It’s all part of the game.”  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The physical action is the same in both cases, but the focus is different. Somehow it’s not as much fun.  Of course Tag is fun. It’s just fun - Period.  You cannot succeed or fail at Tag unless you don’t play.  It sounds silly, but it is an important point. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Can you imagine a workshop where you have Tag – level 1, Intermediate Tag and Advanced Tagging? Play is democratic.  This is one reason why Viola allowed players with varying levels of skill in her workshops. Evaluating someone on their merits as ‘talented’ was not her aim. Her goal was to get everybody playing to the fullest. In that state, everyone has what it takes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Fun is the key&lt;/span&gt;&lt;/div&gt;&lt;div&gt; A fundamental premise in workshop is to have as much fun as possible. It is essential for optimal learning.  Viola knew that games are intrinsically fun and therefore the perfect form to address the problems of working on stage. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When she talks in her books about creating a good workshop atmosphere, she refers to creating the conditions all games require. &lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Freedom to play with enthusiasm and joy&lt;/li&gt;&lt;li&gt;A willingness to play by the rules&lt;/li&gt;&lt;li&gt;An eagerness to accept the challenge&lt;/li&gt;&lt;li&gt;To enjoy playing for the sheer fun of it&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;The goal is having fun!  She never dealt in terms of success and failure – only with questions of focus. Were you able to play or were you in your head?  If you were in your head, alright, so be it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;“I don’t want to know why you were in your head!” she’d often say. “There’s always a reason. I’m sure you’ve got very good reasons. I’m not interested in them.” Her focus was to get you out of your head.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When you were in the space, the zone, and really playing, there was no need to do anything but celebrate it and shout hooray!  Nothing more is needed. No analysis or deconstructing or debriefing. On to the next game!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When you don’t have time to consider the risks or introspect on the value of the activity, you’ll have more fun. The stakes are what they are (very low) but because the nature of game playing is such that everyone takes them seriously in order for the game to work. The act of playing shuts off the valuing aspect in our head. There simply is no time for it as our entire being is caught up in the organic response to the playing and the enjoyment of the activity. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;b&gt;&lt;i&gt;My two cents…&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;As a teacher, strive to make every game presented and played in this way.  Coach accordingly. Avoid telling your students they’ve done well and don’t tell them why you think they’ve done poorly. You are reinforcing Approval/Disapproval in yourself and in them. Some students will literally beg you for it. They want that ‘pat on the head’. They are conditioned to work for it and value it more than the fun they’ve had. Don’t be tempted. It can make you feel important to hold their worth in your hands and you will even feel good about your dispensing your praise and critique, but you are trapped in the same syndrome.  Beware of it. “Don’t do anything about it, but don’t not do anything about it.” as Viola would say.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Begin every workshop with a warm-up game like Tag or Kitty wants a Corner or Red Light-Green Light - any game that is completely fun for its own sake. &lt;/div&gt;&lt;div&gt;When introducing any subsequent game or exercise, do so with the same goal. Present it as another fun experience, regardless.  Your players will all enjoy solving the problem if it is presented to them as another opportunity to have fun.  They won’t feel the pressure of facing their fear.  Or if they do, that’s between them and them. At least you didn’t address it and add to the pressure.  Eventually, having enough fun will dissipate the fear. Also, there’s no need to deconstruct or debrief the game if it works. That is just gilding the lily. Let the game teach. You stay out of it.&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;A penny lecture comforts the teacher more than the student. – Viola Spolin&lt;/blockquote&gt; &lt;/div&gt;&lt;div&gt;If a game doesn't work, don’t belabor the point. You may have overestimated their readiness for a particular game, or maybe the game was not so much fun for reasons you should be aware of. I.e., presentation, poor coaching, you chose a game that is not appropriate for the workshop.  That’s your job as a teacher.  Are your students working for the fun of the game or for your approval?  I know for me, I want every student to ‘get it’ so much, I sometimes over coach. It is my desire for a successful outcome that gets in the way.  It spoils the fun.  Avoid using the word “risk” for the same reason. Risk implies sacrificing something and thus engenders a level of fear.&lt;/div&gt;&lt;div&gt;Omit the words ‘failure’ and ‘risk’ from your workshops and you increase the likelihood of creative growth for both you and your students.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Have fun.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That’s my advice for what it’s worth. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-5308833358979169013?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/5308833358979169013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2012/01/no-fail-no-fear-i-dont-believe-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/5308833358979169013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/5308833358979169013'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2012/01/no-fail-no-fear-i-dont-believe-in.html' title=''/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-145248201830331694</id><published>2012-01-17T15:02:00.000-08:00</published><updated>2012-01-22T09:54:32.976-08:00</updated><title type='text'>More Zen and Spolin Games: SPACEWALK and Direct Experience</title><content type='html'>&lt;p class="MsoQuote" style="margin-left:.5in"&gt;&lt;br /&gt;As long as you seek for something, you will get the shadow of reality and not reality itself. -  &lt;b&gt;Shunryu Suzuki&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoQuote" style="margin-left:.5in"&gt;&lt;o:p&gt; &lt;/o:p&gt;To set up what you like against what you don't like -- this is the disease of the mind. Don't seek reality; just put an end to opinions. -&lt;b&gt;&lt;span style="font-family: Arial, sans-serif; "&gt; &lt;/span&gt;&lt;/b&gt;&lt;b&gt;Sheng-ts'an&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoQuote" style="margin-left:.5in"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoBodyText"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;V&lt;/b&gt;iola Spolin used many Zen ideas. Many of the concepts she developed within her body of work, pointed the way towards a mind, free of preconceptions, judgment and opinion in the same way Zen asks for the same thing.&lt;/p&gt;&lt;p class="MsoBodyText"&gt;“Opinions and judgment are in your head!” she would say. “We are after a &lt;b&gt;&lt;i&gt;&lt;u&gt;direct&lt;/u&gt;&lt;/i&gt;&lt;/b&gt; experience!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Rather than simply experiencing something without comment, we are conditioned to assign it some value; we are eager to see how it pertains to us; to consider how it affects us. ‘Oh, this is interesting!’ or ‘this is stupid...’ or ‘I don’t understand. Uh oh!’ or ‘what has this got to do with anything?’ We constantly talk to ourselves as we try to experience the world. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;We want to know immediately what it is, what it is good for and if how it might affect us. When we do this, we remove ourselves from &lt;b&gt;&lt;i&gt;direc&lt;/i&gt;&lt;/b&gt;t&lt;b&gt;&lt;i&gt; experience&lt;/i&gt;&lt;/b&gt; and go into our head and &lt;u&gt;label&lt;/u&gt; what we are experiencing. This internal commentary on our experience happens subconsciously and continuously and it obscures objective reality. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola would counteract this in her &lt;b&gt;Spacewalk&lt;/b&gt; exercises. Spacewalks are exercises to increase your awareness. She had a spacewalk for practically everything; one to make you aware of your body, another to make you aware of the environment and another one to make you aware of your relationship to yourself and your fellow players. There are several Spacewalks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;She had one Spacewalk to help us to see in a new way. Viola used to coach us during a Spacewalk, to &lt;i&gt;Look unlabeled&lt;/i&gt; - see something without labeling it." Try to do it" she would say.  "It’s not easy, but it is possible." &lt;/p&gt;&lt;p class="MsoBodyText"&gt;I tried. I would look at a light switch on the wall, I would see a cream colored plastic nub and the next moment, my mind said ‘light switch’. My next thought was something like ‘Damn! I’m commenting to myself! Look for something else and try not to recognize it.’ Nope, I wasn’t getting it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;"When you know you've labeled it, don't do anything about it and don't &lt;i&gt;&lt;u&gt;not do&lt;/u&gt;&lt;/i&gt; anything about it. Then move on." She coached. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“Don’t do anything about it and don't &lt;i&gt;&lt;u&gt;not do&lt;/u&gt;&lt;/i&gt; anything about it.” That phrase bedeviled me. More times than not, it took me out of the exercise as I pondered this "koan". &lt;a href="file:///D:/My%20Documents/MY%20WRITING/A%20Spolin%20Companion/More%20Zen%20and%20Spolin%20Game1.docx#_ftn1" name="_ftnref1" title=""&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;span style="font-size:10.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language:EN-US; mso-bidi-language:AR-SA"&gt;[1]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/a&gt; I wanted to do what she wanted us to do and this coach was a paradox.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;She would also coach us to stop for a second, and close our eyes. Then she’d say “When you open your eyes, take your next step as if it is into a new space you’ve never seen before.” I would try, but when I opened my eyes, all I saw was the theater space and the other students. I thought maybe for a split second, it was something I hadn’t seen before, but in my head I said, “No. You know where you are. This is an improv class and you are here to learn how to be a good improviser.” I was a compulsive thinker.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Eventually I just gave up questioning what I didn’t understand. I ignored the ponderable and just did what I could. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;An interesting thing began to happen. I began to relax. I came out of each Spacewalk refreshed and energized.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The minute I stopped trying to get it – I began to get it. It started to work. I could quiet my mind.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;When I got this insight, I understood that playing without judgment was the key.  Being non-judgmental about myself and my desire to ‘want to get it’ activated my intuitive self and I began to have moments of insight and flashes of truly original work.&lt;/p&gt;&lt;table cellpadding="0" cellspacing="0" width="100%"&gt;    &lt;tbody&gt;&lt;tr&gt;     &lt;td&gt;&lt;!--[endif]--&gt;     &lt;div&gt;     &lt;div style="mso-element:para-border-div;border-top:solid #4F81BD 6.0pt;     mso-border-top-themecolor:accent1;border-left:none;border-bottom:solid #4F81BD 6.0pt;     mso-border-bottom-themecolor:accent1;border-right:none;padding:8.0pt 0in 8.0pt 0in"&gt;     &lt;p class="MsoQuote" align="center" style="text-align:center;line-height:125%;     border:none;mso-border-top-alt:solid #4F81BD 6.0pt;mso-border-top-themecolor:     accent1;mso-border-bottom-alt:solid #4F81BD 6.0pt;mso-border-bottom-themecolor:     accent1;padding:0in;mso-padding-alt:8.0pt 0in 8.0pt 0in"&gt;"All true     artists, whether they know it or not, create from a place of no-mind, from     inner stillness” &lt;b&gt;Eckhart Tolle&lt;/b&gt;&lt;span style="font-size:10.5pt;mso-bidi-font-size:10.0pt;line-height:125%;     mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;     color:#4F81BD;mso-themecolor:accent1"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;/div&gt;     &lt;/div&gt;     &lt;!--[if !mso]--&gt;&lt;/td&gt;    &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;   &lt;!--[endif]--&gt;  &lt;h1&gt;&lt;span&gt;&lt;span style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1&gt;The Information Trap&lt;/h1&gt;&lt;h1&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/h1&gt;  &lt;p class="MsoBodyText"&gt;I have a notion that may explain why a lot of improv bogs down with information and becomes tedious.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;We (generally speaking) are no longer capable of easily having a direct experience. It is cultural. We are after all living in the Information Age. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;But improvisation has the power to release us from this trance. Simple warm-up games and Spacewalks and Mirror can be used to get a direct experience.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;As I’ve said, it is amazing how quickly our mind wants to assign a word, a judgment or opinion on what we’re seeing. We so diligently inform ourselves about what we are seeing that we don’t really &lt;b&gt;&lt;i&gt;see&lt;/i&gt;&lt;/b&gt; it. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Normally when you see something the first thing you want to do is assign it a name and a function (or non-function) for future reference. ‘Oh, that’s a door,’ or ‘that’s a brown table lamp’. In it goes to the file cabinet of our mind and when we encounter that object again, we refer to that memory. In doing so, you gloss over &lt;i&gt;&lt;u&gt;the reality of the thing itself&lt;/u&gt;&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;We do the same with people and relationships. They become templates in your head and when you use them you operate from your idea of ‘a relationship’, ‘an occupation’, or ‘a storyline’. Those are all clichés. They are part of your past.  Paul Sills called it &lt;i&gt;‘the trap’&lt;/i&gt; in scene improvisation. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;People: A mom is usually a stereotype we work from. So is a cop, a boss, a teacher, a wife, a salesman. Without thinking, we use a template to create these characters. We hardly contemplate what it means to actually be these occupations. We just pull these templates out of our heads. They can only be superficial and stereotypical.&lt;br /&gt;Viola has a game called “What is my Occupation?” It is a variation of “How Old Am I?” In How Old am I? The sidecoaching asks us &lt;i&gt;to put the age in your feet&lt;/i&gt;. &lt;i&gt;Put the age in your chest. Send the age to your eyes, etc.&lt;/i&gt; And with occupations the same applies. &lt;i&gt;Put the occupation in your hands, your feet, your chest, the tip of your nose&lt;/i&gt;. Everywhere, but your head! Your body will respond and this will organically give you &lt;i&gt;&lt;u&gt;your &lt;/u&gt;&lt;/i&gt;Mom, or Cop, or Butcher.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Relationships: A marriage has a few different templates we think of – unhappy marriage, newlyweds, etc. We typically consider siblings need to be in conflict with each other or are always running to mom and dad to have them mediate a fight. When we play children we jump to a Saturday morning TV version of what a kid is. Family is a template. Customer and salesperson has a template we work from and so on. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Players working this way are in their heads. Players &lt;i&gt;tell&lt;/i&gt; what they are seeing rather than seeing it. They &lt;i&gt;tell &lt;/i&gt;where they are, rather than truly being in the where. They &lt;i&gt;tell&lt;/i&gt; their relationships (usually one - dimensional) to each other rather than &lt;i&gt;being in relation&lt;/i&gt; to each other.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Then, as we get more and more information, it piles up and has to be sorted into a story – a familiar one that you remember and can share as a common reference with your fellow players. You may think you’re offering a new character or action but you and your fellow players are labeling what you’ve introduced. You all share these common references and it can only result in tired, trite, simple characters and situations. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Now you’re stuck and have to ‘tilt’ the story or go against the predictable to get a laugh or to shake it up a little. Current improvisation training finds lots of ways to introduce these ‘tilts’ (things like “Ding” or Sit, Stand, Lie Down) - Those little bumps in the predictable. This is what the audience sees as funny. And it is, but it does not have the power of what Eckhart Tolle calls the Now.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;This is a major problem when I see students as well as many experienced improvisers create scenes. Good sidecoaching selects a focus that will get the players out their heads and into the Here and Now. A knowledgeable sidecoach will steer players away from old frames of references. In doing so, something new and fresh will emerge. This is what Viola was after.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;When players go for jokes and stereotypes I stop them. Sometimes I’ll do a Spacewalk. Spacewalks help you to spend time in the present without opinion or judgment. In doing so, you get out of your head. You practice being in your body.  You practice altering your sense of time (slow motion and no-motion); your sense of space. (Space: the material that connects us and surrounds us and which we can utilize to create objects and environments.) You practice seeing – really seeing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;In one particular spacewalk (available at &lt;a href="http://www.spolin.com/"&gt;www.spolin.com&lt;/a&gt; on the CD &lt;b&gt;Spacewalks&lt;/b&gt; led by Viola Spolin) she would say “When you feel you are really seeing something, let what you’re seeing &lt;i&gt;see you&lt;/i&gt;!” &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;This is a wonderful sidecoach. For me, this means that while you are there experiencing the world, the world is experiencing you. You are not the center of the experience, only a part of a larger whole. It takes the “I” out of it and helps moderate the ego.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Then she would say” You are &lt;b&gt;&lt;i&gt;in relation&lt;/i&gt;&lt;/b&gt; to it, rather than having &lt;b&gt;a relationship&lt;/b&gt; with it.” &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;That one puzzled me for a long time. What’s the big difference between relation &lt;i&gt;to&lt;/i&gt; or having a relationship &lt;i&gt;with&lt;/i&gt;?  I now understand that what she meant. &lt;b&gt;Relation&lt;/b&gt; means you are relating to something right now. It is a more potent word and keeps you in present time. &lt;b&gt;Relationship&lt;/b&gt; has that static feel and easily puts you back into memory where you can recall a template (reference) of a relationship and act it out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;In its highest form, improvising is a kind of transcendental meditation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I call Viola’s &lt;b&gt;Spacewalks&lt;/b&gt; a kinetic meditation. Just as a martial art is practiced with various physical exercises to develop skills and awareness; the highest achievement being to transcend it and achieve a state of meditation while in the midst of action, so Viola’s aim in improvised theater is the same. Her games are exercises in spontaneity, theatrical skill, and prepare us for true playing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Meditation itself has a particular connotation. It conjures up an image of sitting blissfully in silence, focused on a quiet, waiting mind - Very passive. But there are other forms of meditation that involve action. Sufi dancers known as dervishes, whirl around for long periods of time to achieve a state of mind that opens them to the unknown. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;In the Islamic tradition there is a new pseudo - religion created in the early 1960’s called Subud. It uses a form of meditation called “Latihan”, which means spiritual exercise. A group of individuals sit or stand in a room and consider their connection to a higher power (i.e. God in whatever terms feel right to the individual). In this connection they move, sit, stand or do anything that moves them to stay connected to this experience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I experienced this practice and I found it to be akin to a Spacewalk and an advanced Spolin exercise called “Excursions into the Intuitive”; a non-directed improvisation with no stated ‘who’, ‘what’ or ‘where’. (pg. 191 “Improvisation for the Theater”) “They are to force nothing, to think of nothing. When and if anyone feels the urge to go up on stage and do something, he is to do so.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The exercise,&lt;b&gt; Excursions into the Intuitive &lt;/b&gt;comes towards the end of Viola’s book for a good reason. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;All her previous games prepare us for this. When any game is played successfully we touch the intuitive and create amazing improvised theater. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Wouldn’t it be great if all of us could achieve this state of consciousness regularly, where all players meet on a blank stage where no agenda exists and each player acts on whatever is happening in the moment? &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Improvisation at this level becomes a way of life and a practice that makes us truly ourselves – unique beings with inexhaustible creativity.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Can it be done? Viola thought so.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I think so too.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;div&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;br clear="all"&gt;  &lt;hr align="left" size="1" width="33%"&gt;  &lt;!--[endif]--&gt;  &lt;div id="ftn1"&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;a href="file:///D:/My%20Documents/MY%20WRITING/A%20Spolin%20Companion/More%20Zen%20and%20Spolin%20Game1.docx#_ftnref1" name="_ftn1" title=""&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;span style="font-size:10.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language:EN-US; mso-bidi-language:AR-SA"&gt;[1]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/a&gt; &lt;i&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-size: 10.0pt"&gt;A koan (pronounced /ko.an/) is a story, dialog, question, or statement in the history and lore of Zen Buddhism,  generally containing aspects that are inaccessible to rational understanding,  yet that may be accessible to intuition. A famous koan is, "Two hands clap and there is a sound; what is the sound of one hand?" &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;i&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;i&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-size:10.0pt"&gt;“The purpose of the koans is to break the mind of logic. What the master wants of the pupil is not understanding in any usual sense. He wants to "burst the bag," and drive the pupil with whole-souled precipitation into the Great Emptiness, the Great Stillness - where all things stand without being touchable; where all sounds are,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;i&gt;&lt;span style="font-size:9.0pt;mso-bidi-font-size:10.0pt"&gt;without being heard.” - Mumon&lt;/span&gt;&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-145248201830331694?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/145248201830331694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2012/01/more-zen-and-spolin-games-spacewalk-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/145248201830331694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/145248201830331694'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2012/01/more-zen-and-spolin-games-spacewalk-and.html' title='More Zen and Spolin Games: SPACEWALK and Direct Experience'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-6151978097252588382</id><published>2011-12-05T11:11:00.000-08:00</published><updated>2011-12-05T11:12:03.549-08:00</updated><title type='text'>Beginner's Mind</title><content type='html'>&lt;div style="mso-element:para-border-div;border:none;border-bottom:solid #4F81BD 1.0pt; mso-border-bottom-themecolor:accent1;mso-border-bottom-alt:solid #4F81BD .5pt; mso-border-bottom-themecolor:accent1;padding:0in 0in 4.0pt 0in;margin-left: .65in;margin-right:.65in"&gt;&lt;p class="MsoIntenseQuote" style="margin-top:10.0pt;margin-right:0in;margin-bottom: 14.0pt;margin-left:0in"&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;“In the beginner's mind there are many possibilities, but in the expert's there are few...” Zen master Shunryu Suzuki&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoBodyText"&gt;Beginner’s mind is experiencing a thing for the first time. “Firsts” are always memorable. Improvisation is a constant search for ‘first times’.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I once did a wonderful improv scene in Viola’s class using the game of “&lt;b&gt;What’s Beyond?”&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;What's Beyond is a game where you keep some event, past or the future, alive (in No-Motion&lt;a href="file:///D:/My%20Documents/MY%20WRITING/A%20Spolin%20Companion/Beginners%20Mind.doc#_ftn1" name="_ftnref1" title=""&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;span style="font-size:10.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA"&gt;[1]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/a&gt;) without ever bringing it on stage or referring to it directly in dialogue. Yet, the holding of the “What’s Beyond” colors the scene and produces a very dramatic, dynamic scene.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I remember doing a “What’s Beyond” scene where my wife and I were setting up the table for a dinner party having just agreed, after a spontaneous fight, that we should get divorced. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Our guests were on their way over and we were going to go through with the party; it being understood we would not mention our divorce. The ‘What’ of the scene was just us setting the table and putting out the h’ors d’ouvres, before our guests arrived.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;It was brilliant! It was very dramatic and every action and moment was filled with the ‘what’s beyond’ between us. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I took a vase from the cabinet while my wife cut some flowers. We met at the head of the table to arrange the flowers. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“My Aunt Mary gave us this.” I said. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;My wife nodded.  “When did she die?”  &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“Last year.” I said matter-of-factly. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Then she said, “She went quickly - that was a blessing.” &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;My wife said it with such disdain in her voice. It reminded us of our year of pain as our relationship died. It wasn’t the vase we were discussing.  Our marriage died last year. A quick death is better than a year of slow dying. We both knew it. The scene went on in this fashion and our 'What's Beyond’ was clear to the entire class.  It was all there. They knew it, felt it and the class applauded at the end. Everyone agreed it was a very powerful scene. I had such a good experience with What’s Beyond, I couldn't wait to repeat it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;We did “What’s Beyond” in class again, some several weeks later. I jumped up first and got another female partner. I used the divorce premise again with a few alterations. It bombed. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;My scene partner and I had no dramatic tension. We looked sadly at each other, played a very maudlin scene until the doorbell rang and we called ‘curtain’.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola got up and came down onto the stage. I braced myself. Here it comes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“What were you DO-ing!” Viola yelled. “You just went about your business, da-dee-da… and so what!? You were sad, we got that.  You two were acting your heads off!” &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“What was your ‘What’s Beyond?” she asked.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I said “We just agreed on a divorce and didn’t want to talk about it while we set the table for guests.” &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;She stopped. “That’s a good one.” Completely forgetting about the scene we did a month back.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“I know” I said. “I used it with &lt;st1:givenname st="on"&gt;Susan&lt;/st1:givenname&gt; a few months ago. It worked great!” &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“You whaaa-t?” Viola said incredulously.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I was bracing for a real bawling out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“That’s it! You were caught in memory!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“But isn’t an actor is supposed to be able to repeat a scene with the same intensity?” I came back. “I had the same focus, the same who, what and where and I should have been able to do it again. I really had a strong focus the last time and really had a great scene. Why did it work before and not now?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;"You had nothing to base it on the first time! You had a beginner’s mind!! It was new. You were really improvising.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I was still a novice actor. I had not developed the craft of finding feelings anew - of going for process and not result. It was a great lesson.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Beginner’s Mind is Zen practice in action. It is the innocent mind that approaches experience free of preconceptions and expectations, like a child who looks at objects and experiences them without any prior knowledge. Every object and interaction is approached with wonder and amazement. It can’t help but be exciting.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Imagine looking at a deck of cards as a child. It is a stack of uniform colored squares. So many of them! Smooth! Funny pictures on the other side: &lt;st1:sn st="on"&gt;Black&lt;/st1:sn&gt; and red things and pictures! What can be done with them? So many things. They cover the floor; they slide; they stick to a wet face; they bend and stay bent and on and on. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Adults see ‘a game of Gin Rummy’ or ‘Poker’ or ‘a house of cards’. Why? - Because we’ve used them in that manner before. There’s nothing inherently wrong in that. It is just we now jump to a limited set of possibilities based on past experience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The same is true of a lot of improvisation. Old frames of reference limit our choices and we’re so often not even aware of it.  Even trying to recreate something you once discovered as ‘original and exciting’ because of Beginners Mind, can be eviscerated by trying to capture that lightning in a bottle a second time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;div&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;br /&gt;  &lt;hr align="left" size="1" width="33%"&gt;  &lt;!--[endif]--&gt;  &lt;div id="ftn1"&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;a href="file:///D:/My%20Documents/MY%20WRITING/A%20Spolin%20Companion/Beginners%20Mind.doc#_ftnref1" name="_ftn1" title=""&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;span style="font-size:10.0pt;font-family:&amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-ansi-language:EN-US;mso-fareast-language:EN-US; mso-bidi-language:AR-SA"&gt;[1]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/a&gt; Spolin calls No-Motion &lt;i&gt;The eye of the storm (stillness amid action), A state of waiting (not waiting for, but just waiting) Being ready, connected to the ongoing action in stillness. Action at a simmer.&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-6151978097252588382?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/6151978097252588382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2011/12/beginners-mind.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/6151978097252588382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/6151978097252588382'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2011/12/beginners-mind.html' title='Beginner&apos;s Mind'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-3689325746444529797</id><published>2011-11-18T12:04:00.000-08:00</published><updated>2011-11-18T12:16:34.806-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='workshops'/><category scheme='http://www.blogger.com/atom/ns#' term='psychodrama'/><category scheme='http://www.blogger.com/atom/ns#' term='theater games'/><category scheme='http://www.blogger.com/atom/ns#' term='improvisation'/><category scheme='http://www.blogger.com/atom/ns#' term='Viola Spolin'/><category scheme='http://www.blogger.com/atom/ns#' term='spolin games'/><title type='text'>How Viola Spolin Helped Me Overcome Self-Pity</title><content type='html'>&lt;p class="MsoBodyText"&gt;&lt;b&gt;Tales of Viola Spolin:&lt;br /&gt;How Viola Spolin Helped Me Overcome Self-Pity&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“Poor me. Nobody loves me.” Underneath my cheerful façade, underneath my very well developed sense of humor, I walked around &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Hollywood&lt;/st1:place&gt;&lt;/st1:city&gt; with that deeply embedded in my soul. I was working as a bartender, ministering to and medicating others’ pain with banter and booze while chasing the dream of being an actor in LA along with thousands of others.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;My story is typical: I was the product of a childhood filled with family dysfunction - family chaos: Parents who did their best, but were totally unequipped to bring up a child with love and kindness. Instead, they were angry, spiteful and self-involved children themselves, who had created a family before they knew what they were doing. They resented the fact that they were now saddled with children and responsibility. They raised me and my brother and sisters with anger and resentment. How could they not? My childhood sucked. They loved me in their own way I guess, but as a child, I couldn’t see it. Poor me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;As I grew up, I wanted to be an actor. I wanted to get out of my own life and into another, more interesting life. I wanted to be someone else and be rewarded for it with fame and love. That was my goal. A misguided motive for the theater, but there you have it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;When I arrived in &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Hollywood&lt;/st1:place&gt;&lt;/st1:city&gt;, I took acting classes and improv workshops - the usual regimen beginners do when starting out. I was a terrible actor. I was amateur and awkward and had no clue what the art of acting was really all about. Still, I was determined to make myself an &lt;i&gt;Actor&lt;/i&gt; – capital “A”.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Things changed when I found myself in Viola Spolin’s ongoing Wednesday afternoon theater games workshop. (See the article: &lt;a href="http://www.spolin.com/ViolaTales.htm"&gt;How I met Viola Spolin&lt;/a&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;We went through many hours of different kinds of games and exercises in that first year. I did my best, but felt frustrated by much of it. I looked at the others in the workshop who seemed to do good work and envied their talent. They are really good actors, I thought. I am not.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“You’re trying to &lt;i&gt;act&lt;/i&gt;,” Viola said to me. “You’re acting your head off! Don’t you see that? – It’s not about acting out or imitating. It’s about YOU being there! YOU! Not some idea of how you should be. That’s in your head!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Intellectually, I knew what she was talking about, but had no clue how to avoid it. I reflexively had to ‘act’. I was in my head. I was not about to analyze my underlying problems (of which I was hardly aware anyway). Nor was Viola. She would often say, “This is not psycho-drama. I’m not interested in your personal emotions. I want to see the emotions and actions of the &lt;i&gt;&lt;u&gt;scene&lt;/u&gt;&lt;/i&gt;. Don’t work out your personal problems on my stage.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;No, my personal problems were my own cross to bear. I was busy covering up my feelings of inadequacy with humor and charm. (I’m sure I was not alone in this. If this rings a bell with you, dear reader, read on.) I thought, “That’s what you do in improv – use wit, humor and charm. Try to act like those others you see and admire.” Fake it, in other words.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;We met once a week at the Cast Theater on &lt;st1:street st="on"&gt;&lt;st1:address st="on"&gt;El Centro Street&lt;/st1:address&gt;&lt;/st1:street&gt; near &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Melrose&lt;/st1:place&gt;&lt;/st1:city&gt;. It was a small 99-seat theater a few blocks away from &lt;st1:place st="on"&gt;Paramount&lt;/st1:place&gt; studios. Ah, Paramount - it seemed to me a monolithic ivory tower of success that I would never penetrate, acting-wise. Maybe I could get a job there in the cafeteria or something. Poor me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Week after week Viola witnessed my struggle to do good work in her class. Sometimes she would yell at me “What am I going to do with you?” I was tempted to ask ‘what should I do, then?’ But I knew better. You never asked “how to” in Viola Spolin’s workshop. Viola was all about &lt;u&gt;you&lt;/u&gt; figuring it out.&lt;/p&gt;&lt;p class="MsoBodyText"&gt;If you asked ‘&lt;i&gt;how do you want me to do it?’&lt;/i&gt; she would blow up at you. &lt;/p&gt;&lt;p class="MsoBodyText"&gt;“I DON’T KNOW! I’m not the answer book!” she would shout. &lt;/p&gt;&lt;p class="MsoBodyText"&gt;No, with Viola, it was all about getting out of your head and into the body, into the space and making these discoveries on your own. All she would do is point out when you weren’t doing it and when you were in your head. I did scene after scene, exercise after exercise but could not understand what was in my way. If Viola knew, she wasn’t telling me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I’d leave class some days so frustrated. I can’t act. Who am I kidding?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Over the year, Viola and I had become friends. (See “How I met Viola Spolin”) and I usually sat next to her while she coached. She could get such incredible scenes out of so many of us. My work was still pedestrian – nothing special, nothing to write home about, but I was there, man. –&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;We did an exercise called Intensify Emotion, a game where the sidecoach, in this case Viola, watches a scene between two players and calls on them to heighten and intensify the emotions that emerge for each player out of the playing. If one actor is feeling happy and the other is doubtful, she would coach each respectively to heighten that feeling. Viola would call out to the players, “More Happy!” “More! Even &lt;i&gt;more&lt;/i&gt; happiness!” “ Feel happy in your chest!” – (to the other actor) “More doubt!” “More!” “Put the doubt in your face! In your fingers!” “More! - Heighten it!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;What began to happen to the players onstage was amazing, funny, exciting and wonderful. Happy turned to joy. Heightening joy became hysteria, hysteria morphed into giddiness and so on. Doubt turned to concern, to worry, to panic, to fear, to terror, etc. Intensifying Emotions created transformation. It was absolutely astounding to see such emotional energy move the players in such surprising ways. Great theater.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Now it was my turn. I was paired with a very attractive, sweet woman named &lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;. We chose a scene (who, what and where) that had a good emotional starting point. A scene we knew had built-in emotional potential for both of us. We were in a prison meeting room, separated by a glass window, with phones on either side. I was the prisoner and &lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt; was my wife coming to break the news that she had fallen in love with someone else. Oh, this was juicy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The scene began:&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Me: Hi honey. (with love) Gee, I missed you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;&lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;: (tentative) Hi Gary.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Viola: (to me) Heighten glad to see her!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Me: (sensing something wrong) What is it, darling?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;&lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;: (eyes downcast) I… I…&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Viola: (to &lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;) Heighten that feeling! Put it in your shoulders!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;&lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;: (Crying)&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Me: What’s wrong?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola: Concern! Heighten concern!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Me: What is it, honey? What’s happened? (deeply concerned)&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;: I’m in love (still crying) with someone else. I don’t love you any more.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Me: What?? (I have a look on my face of bewilderment and shock. I get a sinking feeling in my stomach.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;: I’m so sorry, honey. I’m so, so sorry. It just happened. I’ve been seeing him for months now… We fell in love.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Me: (crestfallen) Oh.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola: (to me) Heighten that feeling! Put it in your stomach, throat, face!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Me: I see… (Completely numb, shocked, sad)&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Now I almost stop hearing &lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt; and what she is saying. All I begin to hear is Viola’s coaching to me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola: (to me) Intensify it! Put it in your chest!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;My shoulders slump. I look down at my feet. I bow my head. I think to myself, ‘No one loves me. Poor me.’&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Me: Of course, this is what I get, what I deserve. Shit, why does it always have to be me?’&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola: More! MORE!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I begin to feel sick to my stomach. “Poor me” is coursing through my whole body. I can’t even look at &lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt; who, I imagine, Viola must be coaching too, but I am too involved now with my own pity to notice.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;i&gt;&lt;b&gt;Viola: &lt;/b&gt;More! EVEN MORE! Put it in your nose! Your eyes, your legs!&lt;br /&gt;INTENSIFY IT!&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I am covered in self-pity.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;i&gt;&lt;b&gt;Viola: &lt;/b&gt;Heighten the self-pity! Poor me! Say it in your feet! Put it in your spine! C’mon, even more! Heighten it!&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I am revulsed by self-loathing. I begin to feel exposed. Naked. The whole class is watching this. Seeing me – the real me. I am no longer playing a prisoner in a cell talking to his wife. I’m me and I’m the only one who feels sorry for myself in the whole wide world. I am so sorry for myself I could puke – literally.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I feel so ashamed. Everyone is seeing me like this. My true self - Oh, god, I am so ashamed. I can’t stay here. What am I doing here? I can’t act. Now everyone knows it. I slowly get up. I don’t look up; my eyes are glued to the floor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The cell window is gone. The phone is gone. The scene has dissolved. I am not in the scene anymore. &lt;st2:givenname st="on"&gt;Susan&lt;/st2:givenname&gt;, I think, is still in the scene playing my wife, I don’t know. Maybe she’s just gawking at me like everyone else.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I have to get out of here. I begin to walk across the stage floor, slowly, deliberately. If I run I am a coward, but if I walk I might be able take the last shred of dignity I possess with me. &lt;i&gt;“Don’t work out your personal problems out on my stage!”&lt;/i&gt; Viola’s words echo in my head. I make it to the door. I walk out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola: COME BACK! Come back!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I open the door into the bright, sunny afternoon. It is such a contrast to the dark little theater space, but it is a dull, lifeless bright. The sun cannot penetrate my despair. I get in my car and drive home. I have no thought; I just drive like a zombie. I get home. I lie on my bed. I am a husk; dried up, empty. I have no feeling anymore - maybe a little residual of shame, but it’s hardly worth mentioning.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Time passes, I couldn’t say how long, but it was the same day.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;The phone rings. It is Viola.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Me: Hello.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Viola: &lt;st2:givenname st="on"&gt;&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Gary&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;/st2:givenname&gt;! What were doing!?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoList"&gt;Me: Viola, I had to leave. I couldn’t stay.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola: Oh, honey. If you had only stayed…if you had only stayed—&lt;b&gt;&lt;i&gt;I’d have cleaned you out of it! &lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Me: (listless) Yeah.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I hang up. I lie back on my bed. Soon, I begin to feel unexpectedly better. I put my hands behind my head, look up at the ceiling. I am pensive.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Lying there on the bed, I feel my body, my feet, my legs, stomach and hands. They feel good. They feel new.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I have the distinct image that if I were being filmed, the camera would be above me on a crane, slowly pulling back ever further to see me; me on the bed; me on the bed in the room; me on the bed in the room in the apartment; in the apartment in the building; in the city – in the world.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I feel good. I inspect my emotional self, still lying there on the bed. I feel pretty good. No self-pity; No shame; No embarrassment, even.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Hey! I feel pretty damn good! In fact, I feel terrific. What is going on?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I’m hungry. I get up and go out.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I am going out to get something to eat. I’m alive and I am hungry. I am an actor in &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Hollywood&lt;/st1:place&gt;&lt;/st1:city&gt; going out to get something to eat, because I’m famished. I’ve got a career to go after. Hey, life is good!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;h2&gt;&lt;span class="Apple-style-span" &gt;Epilogue&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/h2&gt;  &lt;p class="MsoBodyText"&gt;Ever since that day I have never ever felt sorry for myself. Viola’s coaching and the game itself banished that unproductive emotion from my psyche forever.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Self-pity, many acting teachers will tell you, is the poorest choice you can make for a character. It is an unpleasant emotion to witness, an excuse for the self to stay hidden, a paralyzing emotion. Self-pity keeps you from having any contact with the outside world and useless in real drama. Useless in life.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Soon afterward I began connecting with my acting; going on auditions and getting callbacks and some acting jobs. I still had a lot of other emotional problems (who doesn’t?)  but self-pity was not among them.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;Postscript&lt;/b&gt;:&lt;span class="Apple-style-span" &gt; Viola did not intend her work to be psycho-drama. She used to say “Never use your own tears! Use the character’s tears!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;span class="Apple-style-span" &gt;That her work did help me out psychologically was only a side-benefit of her connecting me with my real talent and the beauty and profundity of her philosophy. Yet her work, at a deep level cannot help but be transformative. &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-3689325746444529797?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/3689325746444529797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2011/11/how-viola-spolin-helped-me-overcome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/3689325746444529797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/3689325746444529797'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2011/11/how-viola-spolin-helped-me-overcome.html' title='How Viola Spolin Helped Me Overcome Self-Pity'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-7217747325000283600</id><published>2011-11-18T10:01:00.000-08:00</published><updated>2011-12-05T09:07:39.525-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='workshops'/><category scheme='http://www.blogger.com/atom/ns#' term='theater games'/><category scheme='http://www.blogger.com/atom/ns#' term='improvisation'/><category scheme='http://www.blogger.com/atom/ns#' term='Viola Spolin'/><category scheme='http://www.blogger.com/atom/ns#' term='spolin games'/><title type='text'>Out of the Head and Into the Space!</title><content type='html'>&lt;h1 style="margin-bottom:6.0pt"&gt;&lt;/h1&gt;&lt;h1 style="margin-bottom:6.0pt"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;Out of the Head and Into the Space&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h1&gt;  &lt;p class="MsoSubtitle"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" &gt;Discovering space as substance and a new reality&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:6.0pt"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span"&gt;Preface&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:6.0pt; margin-left:.5in"&gt;&lt;span style="font-size: 11pt; font-weight: normal;"&gt;&lt;i&gt;I started my performing career as a mime. Mimes in the mid 1970's and 80's were synonymous with corny uninspired white faced buskers who went around mimicking passers-by and asking for money. I became a mime at the age of thirteen in 1964. In the 60's it was still an art.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:6.0pt; margin-left:.5in"&gt;&lt;span style="font-size: 11pt; font-weight: normal;"&gt;&lt;i&gt;I copied other performers I admired including Red Skelton, Dick Van Dyke, Danny Kaye and Jackie Gleason. I also got a chance to see the great &lt;st1:personname st="on"&gt;&lt;st2:givenname st="on"&gt;Marcel&lt;/st2:givenname&gt; &lt;st2:sn st="on"&gt;Marceau&lt;/st2:sn&gt;&lt;/st1:personname&gt;.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:6.0pt; margin-left:.5in"&gt;&lt;span style="font-size: 11pt; font-weight: normal;"&gt;&lt;i&gt;I studied dance and mime for a year in college and developed my skill at the National Mime Theater in Boston. When I headed out to California in late 1975 I was already an excellent mime.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:6.0pt; margin-left:.5in"&gt;&lt;span style="font-size: 11pt; font-weight: normal;"&gt;&lt;i&gt;I performed mime on street corners and in cafes and because it was LA and not Schenectady, New York (where I'm from), I met a lot of performers who told me to study with Richmond Shepard, a well known mime teacher in LA at the time. I did. And although he did not teach me anything about mime I didn't already know, he did invite me into his troupe and I began making a living as a mime.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:6.0pt; margin-left:.5in"&gt;&lt;i style="font-size: 15px; font-weight: normal;"&gt;&lt;span class="Apple-style-span"&gt;I was making an income from mime, performing on the Queen Mary in Long Beach California when I got hired to teach mime at the American Academy of Dramatic Art in Pasadena, CA.&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;div&gt;  &lt;table cellspacing="0" cellpadding="0" hspace="0" vspace="0" align="left"&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td valign="top" align="left" style="padding-top:0in;padding-right:0in;   padding-bottom:0in;padding-left:0in"&gt;   &lt;p class="MsoNormal" style="line-height:27.55pt;mso-line-height-rule:exactly;   page-break-after:avoid;vertical-align:baseline;mso-element:dropcap-dropped;   mso-element-wrap:around;mso-element-anchor-vertical:paragraph;mso-element-anchor-horizontal:   column;mso-height-rule:exactly;mso-element-linespan:2"&gt;&lt;span style="font-size:35.0pt;mso-bidi-font-size:12.0pt;mso-text-raise:-3.0pt"&gt;&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;span class="Apple-style-span"&gt;I had been in Viola's class for about a year. We worked on space substance a good deal of the time. I had very little trouble visualizing the where and handling basic space, and Viola knew it. And although I had difficulty with many areas of her work at the time, SPACE was not one of them - or so I thought.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;With mime, it's about having a clever idea and then rehearsing it and executing it to perfection. By the time I was 26 I had had enough of this. I was getting bored by my own mime performances. It was another reason I began taking acting and improv.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I wanted my work in Viola’s class to be good! I wanted to be liked and have her approve of me, and so I felt I had to know what to do in a scene before I got up to do it. I realize now that was not the point – at all! I knew it too, but could not help myself. I feared that my getting it wrong or looking stupid for not understanding what she wanted, would disappoint her. I was caught in what Viola called the Approval/Disapproval Syndrome.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;In class, Viola would set up a game, describe the focus and then sit down and ask, “OK who wants to go first?"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I never went first. I wanted to see what the game looked like before I would try it. I had to watch while others did the scene.  I watched and tried to understand what the game was and what it did for other players first.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;While watching, I began to think "Ok, I could be a doctor and Susan my patient…" or "I could come on and say… and then he might answer…X.' Or "I'll come on with a horse to trade…'. I was trying to write the beginnings of a scene so I wouldn't go up 'empty' and look like an idiot without an idea.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"No playwriting!" Viola would shout from the sidelines. She'd see others playwriting an improv when all I could see was a passable scene.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"There are wonderful writers in their garrets with their typewriters and quills - writing things a lot better than you!"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;She would often shout "Show us, don't tell us!"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Some players could not help just talking through the whole scene. They were not able to show the where and many players would not understand the difference – they would talk about where they were or what they were looking at instead of using the where and handling objects. Viola would get cranky.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"What are you DOING!!!?" she would yell.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"You’re just talking and telling us! If you can't show us - don't keep talking!!! Use your where! If you can't see it, look for it!" She then would either launch into a lecture or just stop the scene and try something else.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Sometimes she would just ask the two talkers to sit down and ask for two more. She would holler, “The Where will support you! You cannot just talk about it!”&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Some players couldn’t take it. They thought she was telling them they were a failure - that they were no good, even though she never ever used words like good or bad when discussing our work.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“Were you able to achieve the focus? No. Sit down. NEXT!”&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Although she yelled, many of us understood it was her frustration at not being able to get the game to work. Some took it personally and would leave the workshop, stung by her anger.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Viola's shouting always showed me her passion and I never took her raised voice personally.   Still I was not going to go first and frustrate her. I wanted to do well. I'd be up in the last row, knowing I shouldn't playwright but I would do it anyway.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;By now I knew enough about improvisation to realize that it is a good thing to go up without a thought. Just go! Trust that something would happen, but I couldn't.  My mind was constantly feeding me with ideas – I couldn’t stop it. I was like a harried and desperate writer pitching ideas to a producer who did not want to listen.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Every time I caught myself thinking up an opening or a good line or a situation I could use, I would slap my face just a little, to remind myself to ‘stop it! Stop thinking ahead!’ I slapped myself a lot in the early days.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I wanted to improvise, but I also wanted to be good at it - right now. I had no idea that my all my clever ideas where things Viola had seen countless times before - I never realized it until I began to teach the work.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I tried to be original, funny and clever. And sometimes, in spite of myself, my trite scene premise worked only because Viola would call out some coach that would let me out of my fear and connect me some way to the scene, the other player or the where and I would get out of my head and something new would happen. With her sidecoaching, you often couldn’t help but do wonderful work.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I would get up time after time and try to erase all my pre-planning, often to no avail.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" &gt;My first epiphany&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;One day we did an exercise called "Begin and End".&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;It was a solo exercise - my favorite kind. We were to handle an object, then break it down into 'beginning and ending' sub-movements calling out loud "Begin!" and "End!" then re-do the handling of the object to see if it made more of an 'appearance' in space. To me this was mime - my meat!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Viola developed this kind of an exercise to help people really see space physically and have it be a reality for you rather than pretending.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“Out of your head and into the space!” she kept reminding us.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Being in your head in this exercise, means that an object is referenced rather than actually handling it as a space object. This leads to telling and not showing: Using a pointed finger for a gun, or index and middle finger opening and closing for a pair of scissors or a thumb and pinky being spread apart and held to the ear to represent a phone.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Begin and End would break your movements down into 'beats' to allow time to see the various parts of the action. Once broken down and then reassembled, an object would appear in the space and be seen by the audience. So many players would use space badly and when they did use an object, we often would have no clue as to what it was. Space is tricky.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;The undisputed master of this kind of space work was Richard Schaal, a member of Paul Sills' company and an original Second City cast member.  He had the ability as Viola would say ‘to make the invisible, visible’. (More on him later).&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“We’re going to do an exercise called Begin / End.” She announced.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Again I did not go first, hoping to see what she was after, knowing I could do this, but wanting to make sure.  Sure enough, a student came onstage and quickly and clumsily unwrapped a stick of gum. We had no idea what he was doing until he put something in his mouth and started chewing. He then broke it down into Begin – End and then re-did it a third time. The third time we could see clearly the pack of gum, the wrapper and the single stick of gum  he popped into his mouth.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"I get it" I thought to myself, feeling very cocky.  I decided on pantomiming a cigarette pack and getting one out of the pack and lighting up.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I did it just as I had many times before in mime scenes. I then broke it down using Begin/End and then did it normally the third time.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;In my evaluation, after the third time, Viola asked the class “Did you notice any difference from the first to the last time he did it?”&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"No." said the class. "It was just as clear as the first time."&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I beamed, feeling very pleased with myself.  Little did I realize that Viola was not after a mime performance. She got up and came over to the stool I sat on onstage.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"Let me ask you a question." she said.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"Were you actually handling that object or were you drawing us a picture?"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;My stomach sank.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"I was drawing you a picture." I said.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"And it was a very nice picture. We all saw it. But did you really see it?"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"Yes."&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"No. You saw an outline of it." She said. "You made us see what you wanted us to see without seeing it yourself.  You were playwriting!"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;She caught me.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"I'm going to ask you to do it again. And this time I'm going to ask you to break it down many more times than you think. I'm also going to ask you breathe out fully on the 'End' part. Expel all your breath and shout very loudly on the 'begin'.”&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I had no time to think of what to do. I had to pick a new object and start right away. No forethought. That was good, but that was only part of it.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;By asking me to break it down even further, she meant to go beyond my outline. Beyond the gestures that would say just enough about an object so the audience would understand what it was. That was what my mime training had taught me. She also had me focus on breath and volume. I had a multiplicity of focuses, to occupy me and keep me from my old well-trained habits - to shut off my head.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I decided to peel an orange. I dug my thumbnail in and peeled the rind, piece by piece, putting the pieces on my lap.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"Now do it with BE-ginnnnn!" she loudly emphasized "and ENNNNDDDDDuh -!" she demonstrated emptying her lungs of air.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I began.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I found it was not difficult to break the movements into smaller parts.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I began by seeing an orange on the table.  Seeing was a BEGIN!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Deciding to pick it up, an ENNNDDDuh!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“BEGIN!” I placed my hand on the orange.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“ENND!” - expelling all my breath, I let my hand rest on the orange.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“BEGIN!” I raised the orange.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“ENNNDDDuh!” I brought it in front of me.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I got occupied with that glistening rind. I saw it.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;A shiny orange with a pebbled skin - a large juicy navel orange. I even noticed the 'navel' part.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“BEGIN!” I dug my nail into the orange. I thought to myself, it’s a real oily, ripe orange, this one.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;“ENNNNNDuhhhh!”&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I pried open the first part where I could see the orange section like a whitish placenta-like embryo with veins and shreds of pulp.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I lost track of how many times I did it, I do remember my voice was wearing thin with all the volume and my breathing was getting me very energized. I gulped in air for 'begin' and expelled it all on 'end'. It was just me and this particular orange. Not a generic orange, but a unique one. I even remember recalling it had a blue stamp on it like some oranges have when picked and labeled by a grower.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"Now go back and peel it again, without Begin / End." Viola instructed.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;This is where I have to say, it really happened folks, because it really did. It might sound like some grandiose recollection, but I promise you this is no overstatement or exaggeration.  I peeled the orange again. When I stuck my thumbnail into it, I saw, as clearly as I see this computer screen I'm writing on, the spray of orange oil come out of that very ripe orange. The entire class gasped. They saw it too! I continued to peel that orange and I can still see it vividly to this very day.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;"There." Viola said.   "You saw it and we saw it." She smiled very broadly. "Whoooo! That was something!"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;She then turned to the class. "I don't care how skilled you are - if you see it then we will see it. If you don't see it, you're cheating yourself!" she hollered with emphasis.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;She turned back to me.  "I'm going to ask you whenever you do this exercise, Gary, to do that - break it down as much as possible and breathe! – This is a breathing exercise. And then, in your case, I'll ask the class not only if they saw it, but what color or texture it was."&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"&gt;Later when we did this exercise again, I tied a tie. When I was done Viola asked the group what color it wa&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;s and what material. The majority of the class said it was a knit tie, maroon or red.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;Bingo! It was a maroon, fuzzy knit tie. That’s what I saw. I saw it- Really saw it. And they did too.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span"&gt;This was my epiphany. I had to get out of my head in order to generate energy and true spontaneity.&lt;/span&gt;&lt;span class="Apple-style-span"&gt;  &lt;/span&gt;&lt;span class="Apple-style-span"&gt;Breaking it down so many times, combined with the breathing and the loud voice put my focus on the object and not the audience or myself (who was still obsessed with how the audience was seeing me).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I had produced, in space, a real orange and a real tie. It was real to everyone who saw it. Invisible space made visible.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span"&gt;I now saw mime as a tired and boring way of moving your body to describe objects – it was just another way of telling and not showing. &lt;/span&gt;&lt;span class="Apple-style-span"&gt;  &lt;/span&gt;&lt;span class="Apple-style-span"&gt;I immediately began teaching space object work to my mime class at the &lt;/span&gt;&lt;span class="Apple-style-span"&gt;American&lt;/span&gt;&lt;span class="Apple-style-span"&gt; &lt;/span&gt;&lt;span class="Apple-style-span"&gt;Academy&lt;/span&gt;&lt;span class="Apple-style-span"&gt;, totally doing away with rote exercises in rotations, inclinations, illusions and the like.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;I was fired.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;So be it. I was on the path to something much bigger.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;h1 style="margin-bottom:6.0pt"&gt;&lt;p class="MsoNormal" style="margin-bottom:6.0pt"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/h1&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-7217747325000283600?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/7217747325000283600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2011/11/out-of-head-and-into-space.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/7217747325000283600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/7217747325000283600'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2011/11/out-of-head-and-into-space.html' title='Out of the Head and Into the Space!'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-2601663947215154575</id><published>2011-11-18T09:56:00.000-08:00</published><updated>2011-11-18T10:01:09.272-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='workshops'/><category scheme='http://www.blogger.com/atom/ns#' term='improvisation'/><category scheme='http://www.blogger.com/atom/ns#' term='Viola Spolin'/><category scheme='http://www.blogger.com/atom/ns#' term='spolin games'/><title type='text'>A Sense of Urgency</title><content type='html'>&lt;p class="MsoSubtitle"&gt;These next posts are stories and observations on my experience in Viola Spolin's workshop early in my training. I hope you can relate to being a novice improviser and see how her sidecoaching transformed me and how it might transform you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;This entry is about using &lt;i&gt; Slow Motion&lt;/i&gt; counteract Urgency.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;This happened in a workshop with Viola when we were working on “The Where”.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The scene is a spaceship. I’m the navigator. &lt;st1:givenname st="on"&gt;Andy&lt;/st1:givenname&gt; is the captain, and we have two prisoners from another planet on board. I sit placidly at my controls downstage. The captain yells a heading like a pirate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“Sou.. by SouWest!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I say, “Sou by sou west, aye!” Thinking to myself that’s what he wanted me to say, but shouldn’t it sound like a numbers and degrees and bearing call? I’m thinking of how to add to that in when one of the prisoners says “There’s no south in space!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Who do I support? What does &lt;st2:personname st="on"&gt;Captain  &lt;st1:sn st="on"&gt;Andy&lt;/st1:sn&gt;&lt;/st2:personname&gt; say to that? Should I say something? I think if I support the prisoner - the scene could go into a mutiny, which would be funny. Or do I defend my captain and create an opportunity for doing a captured prisoner scene.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;st1:givenname st="on"&gt;Andy&lt;/st1:givenname&gt; says something I miss. The prisoner shouts, “My people are coming for us!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I say “What should I do Captain?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola yells “No Questions!!” I understand what she means. Questions signal you abdicate responsibility for adding to the scene and asking for someone else to direct the action. It’s a cop out. Yet I think, that’s a good question. My head swims with possibilities and I’m getting a little flustered. I'm in my head and I feel the pressure to make something happen.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;st1:givenname st="on"&gt;Andy&lt;/st1:givenname&gt; and the Aliens are into some kind of dialogue when they begin yelling “We’re under attack!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I mess with the dials and run around trying to take ‘evasive action’. I am feeling totally disconnected to what the others are doing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I start talking about the pounding the ship is under and yell “damage to our hull!” We’re all running around. I can’t even understand what the others are saying. I’m panicking. I try to make my character into a panicky person. I’m panicky, not my character. I am lost in the scene, not really that aware of what others are saying or doing. I’m just acting hysterical - thinking this will add to the scene, somehow. It’s active and big.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I always heard ‘you can use your nervousness to inject energy in a scene.’ I chose panic as a focus or should I say, panic chose me. I was shut off from the others.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I wondered what they wanted. How can I tune in to what they are doing? What could I contribute to the scene? How can I figure out what they were doing and let them know what I was doing?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;What &lt;b&gt;&lt;i&gt;&lt;u&gt;was&lt;/u&gt;&lt;/i&gt;&lt;/b&gt; I doing? What should I do? What was going on? "No questions!" I remembered. My breathing got shallow and hurried. My mind raced. No questions! Just react! React to what? Questions again.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;“No urgency!” Viola intoned from somewhere 'out there'. The rush of my own urgency was roaring in my head and I barely had time to listen or respond to the other players. I wanted something to happen! I wanted it to be good! I wanted everyone to think I was good at this. I grabbed at any comment or behavior and tried to ‘make something from it.’&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Maybe I could say things I thought were funny or interesting and hope the other players would pick up on it. Momentum built as I lost further control and then I heard “SLOOOOOWWWWWWWW - MOTIONNNNNN!” yelled to me from within my vortex. “Everyone! &lt;st2:personname st="on"&gt;&lt;st1:givenname st="on"&gt;Veeerrrryyyyy&lt;/st1:givenname&gt; &lt;st1:middlename st="on"&gt;Sloowwww&lt;/st1:middlename&gt;  &lt;st1:sn st="on"&gt;Motionnnnn&lt;/st1:sn&gt;&lt;/st2:personname&gt;!” Viola coached.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I began to concentrate on slowing the space around me. Slowing my speech. I begin to get that wonderful warm feeling of slow-motion space wrapping around me like a blanket. I begin to notice, the other players jumping on &lt;st2:personname st="on"&gt;Captain &lt;st1:sn st="on"&gt;Andy&lt;/st1:sn&gt;&lt;/st2:personname&gt; and slowly wrestling him to the ground. I glide over to the door and yank on the wheel to open the hatch. My movements flow and feel natural. I notice that I’m blocking the upstage action with &lt;st1:givenname st="on"&gt;Andy&lt;/st1:givenname&gt; and the Aliens. I need to show the audience what’s going on. I roll in slow-mo toward the door at the side of the stage and a great idea hits me. “We’re going to implode! - Abandon ship!!” &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The Aliens let go of &lt;st1:givenname st="on"&gt;Andy&lt;/st1:givenname&gt; and slowly lurch for the door. I open the door and they go for it. I slowly put my foot on the second alien’s behind and nudge all of them out and slam the door. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Since the whole scene took place on a bare stage with two chairs, the aliens could be seen clinging to the outside of the ship in real slow motion, pounding and yelling to be let back in.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The class laughed. I reach for the captain and set him up in his command chair and get back to my console. “Sou -by sou &lt;st1:sn st="on"&gt;West&lt;/st1:sn&gt;!” I say over my shoulder, smiling. Thanks for the signal Captain. &lt;st1:givenname st="on"&gt;Andy&lt;/st1:givenname&gt; leans forward and says “Aaaarrrrgh! - now go to warp speed at zero nine four degrees mark three!”   aaand blackout.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;How many times at auditions or other interviews, you hear “Take your time” and it’s just a bunch of words. You are so nervous you simply nod at the advice but don’t really understand what that means. Everything begins to rush around you and you feel like &lt;st2:personname st="on"&gt;&lt;st1:givenname st="on"&gt;Keir&lt;/st1:givenname&gt; &lt;st1:sn st="on"&gt;Dullea&lt;/st1:sn&gt;&lt;/st2:personname&gt;, the astronaut in 2001 A Space Odyssey as he travels through the whooshing psychedelic interior of the mysterious black monolith -Speeding up with every passing second.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The world whirls past you in a fever dream and you try your best to not show how scared you are. You are in the grips of panic and fear and all you can do is try to maintain some control. There's no presence of mind. No time to make a connection with others. Very often people feel this out of body sensation. In essence it is a low level panic attack. You can control just enough behavior to not totally loose it, but you are paralyzed creatively. You are in reaction not relation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Slow Motion is an amazing tool. It gives a focus that allows time for you to take in all you need to, in order to stay in the scene. In many cases it can allow actors to reconnect to each other and the environment while in a scene and take a mundane, trite scene and give it new life.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Many actors 'center' themselves before making an entrance. It is a way of calming and focusing, ridding the mind of 'what to do' thoughts and just being. What can you do once onstage or in a scene? Slow motion is not exaggerated slurring and slowing, but an altered experience of time. It is literally 'taking your time'.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Urgency is a desire to 'make it good', be seen, get a laugh, despite the fact that you have very little awareness of what's really going on. Urgency narrows your field of vision and soon it all becomes about you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Novice improvisers or poorly trained ones or exhibitionists find ways to use urgency to 'shake it up' or make something happen. What they are really doing is forcing other actors to deal with them. They become the focus of the scene, very much like a drowning person gets everyone on the beach focused on their emergency. Many times the player is unconscious of this behavior. Since it always gets something to happen onstage, it can become a pattern and a habit. Soon other players will find exits when they see this kind of player enter the scene.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Viola recognized urgency as a cry for help. Her first comment was to alert me to the Urgency early in the scene. Sometimes awareness can avert the problem. When urgency overtook me, another focus was needed to counteract the urgency. Since Urgency is about uncontrolled speed, Slow Motion is the perfect antidote.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-2601663947215154575?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/2601663947215154575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2011/11/sense-of-urgency.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/2601663947215154575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/2601663947215154575'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2011/11/sense-of-urgency.html' title='A Sense of Urgency'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-4906876229593214468</id><published>2009-03-08T09:22:00.000-07:00</published><updated>2009-03-08T09:25:11.600-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='theater games'/><category scheme='http://www.blogger.com/atom/ns#' term='Viola Spolin'/><category scheme='http://www.blogger.com/atom/ns#' term='spolin games'/><title type='text'>Playing creates Community</title><content type='html'>In our ever more complex and technological era, true person to person interaction is lost as we interact with each other via technology instead. (witness this blog) The technological revolution has brought us closer in one respect, but the need to interact in a wholesome way within our local community, person to person, is still vital.&lt;br /&gt;&lt;br /&gt;Viola Spolin called her work Kindergarten for the 21st century. What she meant is that her work represents the fundamental skills needed for both actor and audience to meet and interact in a new and basic way. We meet as fellow players and learn from and depend on each other to create meaningful play. The audience plays too. Nobody is a passive player in Spolin's theater.  This essence of play creates true community.&lt;br /&gt;&lt;br /&gt;Her work transcends the theater in this regard. Her work is way to become 'part of the whole'. It is a way to shed the ills of the 20th Century; Ills such as authoritarian teaching and rote learning. Spolin called this the Approval/Disapproval Syndrome and classified it as the basic obstacle to a true relation with ourselves, our environment, and each other.&lt;br /&gt;&lt;br /&gt;In Spolin Games, students and teachers work together, to discover and solve problems. Discovery learning is everyone's birthright and when one discovers a path to a solution on their own, in their own way, learning is integrated and belongs to the discoverer. The joy that accompanies this type of learning makes the exploration of any subject and the inherent skills acquired in the solving of the problem, meaningful and useful to the player forever. It is with this in mind that Viola Spolin began to formulate her theories.&lt;br /&gt;&lt;br /&gt;Spolin chose to teach the disciplines of theater to express this greater goal. As a handbook for theater study, it has no peer. It is direct, practical, and easy (because it is fun). Improvisation for the Theater outlines a course of study that gives each and everyone the opportunity to play, be spontaneous, become self-aware and transform. These skills are necessary for our work in the theater, but are also necessary for the bigger stage of our own lives.  Fulfilling the requirements of a game creates a playing field where we all become fellow players. Playing is the great key that opens our individual treasure house of intuitive understanding and our ability to act in authentic and meaningful ways.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-4906876229593214468?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/4906876229593214468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2009/03/playing-creates-community.html#comment-form' title='51 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/4906876229593214468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/4906876229593214468'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2009/03/playing-creates-community.html' title='Playing creates Community'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>51</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-3474626380165088533</id><published>2009-03-04T08:48:00.000-08:00</published><updated>2011-12-28T10:48:01.134-08:00</updated><title type='text'>The Trouble with Yes, And...</title><content type='html'>&lt;div style="mso-element:para-border-div;border:none;border-bottom:solid #4F81BD 1.0pt; mso-border-bottom-themecolor:accent1;padding:0in 0in 4.0pt 0in"&gt;  &lt;p class="MsoTitle"&gt;&lt;/p&gt;&lt;div style="mso-element:para-border-div;border:none;border-bottom:solid #4F81BD 1.0pt; mso-border-bottom-themecolor:accent1;padding:0in 0in 4.0pt 0in"&gt;  &lt;p class="MsoTitle"&gt;The trouble with Yes, and…&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoQuote"&gt;“Information is a very weak form of communication” - Spolin&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I have been working with Spolin Games for the last thirty years. I first began in an improv comedy class learning how to be fast and funny with a group of very talented actors, who are still playing. Then, by happy accident, I encountered Viola Spolin and her genius for improvisation. Since then I have been exploring the ideas that she used to create the first improvisational technique to create Improv Theater.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Since working with Viola Spolin, I have studied other forms of Improv styles over the years. I’ve taken classes from many other improv teachers and even performed for several years in a group that use Keith Johnstone’s Impro formats and ideas. I have also met and worked briefly with Keith Johnstone and watched the master of &lt;b&gt;Impro&lt;/b&gt; at work. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;What I am about to discuss, comes not from any condescension or blind loyalty to Spolin’s work, but a considered opinion based on all my experiences in the world of Improvisation as a teacher and a student.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Improvisation has swept the world since Spolin and Sills introduced the form in the late 1950’s. Since then, it has changed and been adapted and shaped by other thinkers, teachers, and students of Spolin; among them Del Close, Keith Johnstone, David Shepard, Josephine Foresberg, Byrne and Shira Piven and Second City. All of whom (excluding Johnstone) can trace their roots to Spolin. There have been a host of other teacgers since then, all being influenced by the aforementioned pioneers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;One concept that came into popular use after Spolin codified her methodology is &lt;b&gt;&lt;i&gt;“Yes and…”&lt;/i&gt;&lt;/b&gt;  It has become the most revered and almost inviolable concept upon which current improv performance bases its practice. &lt;b&gt;&lt;i&gt;“Yes, and…”&lt;/i&gt;&lt;/b&gt; is the rule of accepting any offer (another term coined later in Improv’s evolution) and augmenting it with a new offer, often building on the earlier one. The thinking is that by adding and accepting new information it helps advance the scene&lt;span style="font-size: 12.5pt; line-height: 115%; "&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Having watched many improv shows and seen many different styles of Improvisation, I have always had the nagging feeling that, though, on the surface, the idea of &lt;b&gt;&lt;i&gt;Yes, and…&lt;/i&gt;&lt;/b&gt; seems like a natural rule for improvising, (and on one level it is) it misses the point of &lt;i&gt;total relation&lt;/i&gt; needed in improvised theater.  &lt;b&gt;Yes, and…&lt;/b&gt; does force the player to not deny, but it refers primarily to adding information only. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Using &lt;b&gt;&lt;i&gt;yes, and&lt;/i&gt;&lt;/b&gt; requires a conscious awareness of other supporting ideas and rules to make a so-called ‘successful’ scene. This includes, narrative (being aware of the story structure as it unfolds, i.e., flash-back, historical, event driven, etc.), blocking (A form of canceling, which completely denies an offer. Example: "Is that your car?" "No. There's no car here."), waffling (&lt;span style="color:#40454B"&gt;when you stall or postpone an action instead of just doing it. It is talking instead of doing.)&lt;/span&gt;, gagging (Getting a laugh at the expense of the story. Gags are narrative killers, but sometimes useful for ending scenes. Example: A menacing killer corners our hero, pulls out a gun, points, and bites into it explaining that it's made of candy), and wimping (Refusing to define an offer. Example: "Who are you?" "I'm the man you called." "The man I called of course! You’re here to fix that thing, aren't you?" "Yes, I fix those things better than anyone else.")&lt;a href="file:///D:/My%20Documents/MY%20WRITING/A%20Spolin%20Companion/The%20trouble%20with%20Yes.docx#_ftn1" name="_ftnref1" title=""&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;span style="font-size:11.0pt;line-height:115%; font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-fareast-theme-font:minor-fareast;mso-hansi-theme-font: minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;;mso-bidi-theme-font:minor-bidi; mso-ansi-language:EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA"&gt;[1]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/a&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The effect on the ensuing performance using this method has made most of what I have seen in improv, uninspired, ‘talky’ and not very theatrical. I do not mean to say that using this technique can’t produce funny and entertaining scenes. Some can be very funny, but the humor and entertainment comes out of individual players’ ability to ad-lib and manipulate the action. If you get enough actors together whose individual talent for quick thinking and wit, combined with a good sense of humor can make a show very entertaining, indeed. “Whose Line is it Anyway?” Is a fine example.  It showcases the individual talents of each actor admirably. No small feat. But on the whole, most comedy improv based on &lt;b&gt;Yes, and…&lt;/b&gt; is primarily verbal and tries to match the ad-lib style of Whose Line.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When using &lt;b&gt;&lt;i&gt;Yes, and&lt;/i&gt;&lt;/b&gt;… much information is added, sometimes too much. In working with that information, one must add more rules to make that information usable on stage, especially in long-form improv. &lt;b&gt;Y&lt;i&gt;es, and...&lt;/i&gt;&lt;/b&gt; requires the use of narrative structures. Story becomes important in the ordering of all this information. The actors must not only be aware of the offers being proffered to each other, they now have the added task of shaping it into some kind of story that incorporates all this information.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The effect of dealing with information and structure often leads to having to freeze the action, and ask the audience to make sense out of what they are seeing. The audience or director then adds new information or an adjustment and the scene continues. Many times, freeze is used to take turns for actors to ‘make something different’ from the onstage action. (Freeze Tag) To my mind it is stilted and awkward, albeit funny. It is not as much improv as quick labeling and ad-lib.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I have seen many an improv scene become muddy with information and justification. Having been in scenes like this, as I assume every improv performer has, it occurs to me there is some major thing missing: Intuitive connection between players resulting in flow; a transcending of the rules. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;div style="mso-element:para-border-div;border:none;border-bottom:solid #4F81BD 1.0pt; mso-border-bottom-alt:solid #4F81BD .5pt;padding:0in 0in 4.0pt 0in;margin-left: .65in;margin-right:.65in"&gt;  &lt;p class="MsoIntenseQuote" style="margin-top:10.0pt;margin-right:0in;margin-bottom: 14.0pt;margin-left:0in;border:none;mso-border-bottom-alt:solid #4F81BD .5pt; padding:0in;mso-padding-alt:0in 0in 4.0pt 0in"&gt;&lt;span style="mso-ascii-font-family: Calibri;mso-fareast-font-family:Calibri;mso-hansi-font-family:Calibri; mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;;color:#4F81BD"&gt;Repeatedly we question the necessity of our actions and evaluate critically the reasons for carrying them out. But in flow there is no need to reflect, because the action carries us forward as if by magic.&lt;/span&gt;&lt;br /&gt;                                                &lt;span style="mso-ascii-font-family:Calibri;mso-fareast-font-family:Calibri; mso-hansi-font-family:Calibri;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; color:#4F81BD"&gt;From “&lt;st1:stockticker st="on"&gt;FLOW&lt;/st1:stockticker&gt;” by Mihaly Csiksentmihalyi&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;h1&gt;Intuition&lt;o:p&gt;&lt;/o:p&gt;&lt;/h1&gt;  &lt;p class="MsoNormal"&gt;Intuition is the ability to sense or know immediately without deliberate reasoning. We all have this capacity and this is the key to Spolin’s approach to improvisation.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Intuition is a difficult thing consciously access. Spolin’s idea was that by sharing a deep non-intellectual connection where mind and body work harmoniously as in play, spontaneity and true improvisation appears. It transcends any mechanical form of information sharing. Watching intuitive connection between people onstage is highly theatrical and thrilling. It is the same process we witness in any team sport, where the players seem to know what is going on in a wild melee of action in order to accomplish a common goal. This same idea is what is required for Improvisational Theater.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Viola Spolin saw her job as a director to connect the players onstage. Many times she would use a common focus as in a game. She would always sidecoach the onstage action, urging actors from the sidelines with phrases and reminders that might ‘wake the player up’ and reconnect them to their fellow players, themselves and the stage environment. These were not directions to ‘say this or do that’ or “freeze” to stop the action and think what would make the scene work, but supports to empower the players &lt;i&gt;as&lt;/i&gt; they play - To stay out of the head. It is the most important thing for an improvisational player to be &lt;b&gt;tuned in&lt;/b&gt; to his fellow players&lt;b&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This awareness cannot happen intellectually. It must happen intuitively - in a flash. Information comes from the head; our combined stored ideas and individual judgments about them accessed quickly to accommodate the ongoing action. The conscious use of this kind of information actually &lt;i&gt;&lt;u&gt;disconnects&lt;/u&gt;&lt;/i&gt; us from the process needed to play successfully. We search our minds for what could be added to justify the scene or change the scene without denying what has already been added and then trying to steer the scene in a direction. And everyone else on stage is trying to do the same thing. This means each player is in his/her ‘head’ working hard to make something of the scene. They don’t have flow. They are disconnected from each other on an intuitive level - The level that operates outside of the intellect. The level any ensemble needs to work successfully.  Yes, the rules of &lt;b&gt;Yes And…&lt;/b&gt; and &lt;i&gt;don’t deny&lt;/i&gt; help, but they don’t offer a path to the intuition.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;h1&gt;Follow the Follower vs. Yes, and…&lt;o:p&gt;&lt;/o:p&gt;&lt;/h1&gt;  &lt;p class="MsoNormal"&gt;Many of Spolin’s games short circuit the intellect, trying to unite players on a deeper level. The most basic concept and the most necessary for group play is a shared focus, resulting in a direct experience (the exclusion of self-conscious thought) and &lt;b&gt;following the follower&lt;/b&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Follow the follower happens when neither player leads or initiates. Each player is intent on staying with what the other is doing to such a degree that flow and unison occurs. Spolin’s work with the mirror exercise illustrates this perfectly. You begin by reflecting the other with an initial leader then switching leaders so quickly that the idea of clear leader disappears. Rather than having the mirror disappear, the mirror increases and connection between players intensifies and they find a new level of interaction.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;It often happens spontaneously in everyday life. Have you ever been walking toward another person and both of you try to get out of each other’s way, simultaneously syncing up with that person stepping to the same side, back and forth and unable, briefly, to accomplish moving out of the way?&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Although it may be disconcerting to find flow with a stranger, &lt;b&gt;&lt;i&gt;follow the follower&lt;/i&gt;&lt;/b&gt; happened. We excuse it with a joke to break the tension. “Wanna dance? Ha, ha, sorry!” As if this accidental meeting was inappropriate. Maybe in life it is a bit strange, but onstage it is necessary for actors need to work well with each other.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I have a theory of how Spolin’s ideas morphed into what we call Improv Comedy: It is when this disconcerting moment of true unknowing created by &lt;i&gt;following the follower&lt;/i&gt; appears, the tension that precedes flow and unison (Spolin calls this “The Off-Balance moment”) often creates anxiety in the actor who resists going further into the unknown. The tension created in that moment preceding &lt;b&gt;Follow the Follower&lt;/b&gt; can be popped with a joke. It is a way to gracefully retreat from the unknown true flow introduces. When these moments are created, the first one to break the tension with humor is considered a hero, for rescuing the scene from uncertainty. I think an entire style of improv grew out of this escaping of the limitless possibilities when two or more players hang in the unknown and explore it together.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Yes And…&lt;/b&gt; is easily grasped as an idea. It does work as a simple mechanism for agreement. I can understand why it has become the prevailing rule&lt;b&gt;.  Follow the Follower&lt;/b&gt; is a much more subtle concept and unless experienced, cannot be learned and understood.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;h2&gt;Yes And… and ideation&lt;o:p&gt;&lt;/o:p&gt;&lt;/h2&gt;  &lt;p class="MsoNormal"&gt;There is a great benefit of using &lt;b&gt;Yes and…&lt;/b&gt; as an applied improv tool for people who want to share information. It is a proven and valid technique. Brainstorming and information sharing is an important part of collaboration. &lt;b&gt;Yes and…&lt;/b&gt; creates an atmosphere that reduces competition, encourages cooperation and validation. Idea sharing can lead to a more productive workplace and open the way for even deeper relationships. It is also good for finding material for sketch comedy, although, without the inspiration of transformational spontaneity found in Follow the follower, most sketch material will be derivative.  It works with beginners who have no idea how to improvise. It’s a starting point.  But adhering to it as a main rule in advanced improvisation is counterproductive. The single reason this is true is that ideas come from the head (old frames of reference) and this leads to stereotyped characters and hackneyed situations.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;div style="mso-element:para-border-div;border:none;border-bottom:solid #4F81BD 1.0pt; mso-border-bottom-themecolor:accent1;mso-border-bottom-alt:solid #4F81BD .5pt; mso-border-bottom-themecolor:accent1;padding:0in 0in 4.0pt 0in;margin-left: .65in;margin-right:.65in"&gt;  &lt;p class="MsoIntenseQuote" style="margin-top:10.0pt;margin-right:0in;margin-bottom: 14.0pt;margin-left:0in"&gt;“True creativity is not the clever rearranging of the known.” - Spolin&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;p class="MsoNormal"&gt;In performance, &lt;b&gt;Yes, and…&lt;/b&gt; is cumbersome and unable to evoke anything more than old, familiar material shared and acted upon by the players. There needs to be a way to transcend the bounds of information and enter into the theatrical and inspired. That can only be found in the intuitive connection between players.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Intuitive connection is not as easy to create as one would think. It must almost be fooled into existence by other means. It can certainly not be willed into being. Conscious action and information sharing must be overtaken by inspiration and that occurs naturally when following the follower and only accidentally when using &lt;b&gt;Yes, and…&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;h3&gt;Follow the Follower includes Yes, And… &lt;o:p&gt;&lt;/o:p&gt;&lt;/h3&gt;  &lt;p class="MsoNormal"&gt;When true flow occurs, all the participants happily enter into the exploration of the unknown, unencumbered by judgment, premeditation, and old frames of reference. Only then can true improvisation occur. Players intuitively know they are on the same journey and will accept and augment any new situation, solve any problem together and really play!&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;My advice to improv directors: go beyond &lt;b&gt;Yes, and… &lt;/b&gt; instead,&lt;b&gt; Follow the follower.&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Gary Schwartz,&lt;br /&gt;North Bend WA June 2008.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;div&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;br clear="all"&gt;  &lt;hr align="left" size="1" width="33%"&gt;  &lt;!--[endif]--&gt;  &lt;div id="ftn1"&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;a href="file:///D:/My%20Documents/MY%20WRITING/A%20Spolin%20Companion/The%20trouble%20with%20Yes.docx#_ftnref1" name="_ftn1" title=""&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;!--[if !supportFootnotes]--&gt;&lt;span class="MsoFootnoteReference"&gt;&lt;span style="font-size:10.0pt;line-height:115%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; mso-fareast-theme-font:minor-fareast;mso-hansi-theme-font:minor-latin; mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;;mso-bidi-theme-font:minor-bidi; mso-ansi-language:EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA"&gt;[1]&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/span&gt;&lt;/a&gt; The Living Playbook™ edited by Randy Dixon&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;/div&gt;  &lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div style="mso-element:footnote-list"&gt;&lt;div style="mso-element:footnote" id="ftn1"&gt;  &lt;p class="MsoFootnoteText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-3474626380165088533?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/3474626380165088533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2009/03/trouble-with-yes-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/3474626380165088533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/3474626380165088533'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2009/03/trouble-with-yes-and.html' title='The Trouble with Yes, And...'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-633101824849552952.post-7341978881859651005</id><published>2009-03-04T08:42:00.000-08:00</published><updated>2009-03-04T08:44:30.660-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='yes and'/><category scheme='http://www.blogger.com/atom/ns#' term='spolin games'/><category scheme='http://www.blogger.com/atom/ns#' term='Narrative'/><title type='text'>The Narrative Trap and the Dogma of "Yes! And…"</title><content type='html'>&lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Spolin's concept of Give and Take and Follow the Follower is a two way system.&lt;/span&gt;&lt;span style="mso-spacerun:yes"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Yes! And… is a one way system. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Respect is inherent in Give and Take even in conflict or disagreement. Follow the Follower erases 'self' consciousness and puts full attention on your fellow player. Yes! And… imposes unquestioned respect for any offer and forces only agreement. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Another trap of "Yes and…" is that it often adds too much information. Too many offers leads to muddled scenes, as the actors try to parse the information and fold it into the ongoing scene. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Give and Take uses reciprocal consciousness which contains the elements of follow the follower to allow for exploration of an ongoing event (scene).&lt;/span&gt;&lt;/p&gt;  &lt;h3&gt;Story should be the by-product of good scene work not the goal&lt;/h3&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span style="font-family: Arial, sans-serif; color: navy; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I disagree with the idea of coping with narrative and story as a primary focus in improvisation because it puts most players in their head and disconnects them from true relation with fellow players and obscures the more immediate focus of staying involved with their fellow players, trusting the focus and letting the story (interaction) unfold. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span style="font-family: Arial, sans-serif; color: navy; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;When narrative becomes the focus, what occurs onstage is a story conference, without the benefit of revision or brainstorming. Crafting a good story is an art in itself. There's a Yes, And…. concept developed to create a story. It is called "The Story Spine" &lt;/span&gt;&lt;span style="mso-spacerun:yes"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;It works in concert with adding information.&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ol style="margin-top:0in" start="1" type="1"&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Once upon a time      there was a _____ &lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;And every day      ______&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span style="mso-spacerun:yes"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Until one day ______ &lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;and because of      this ______ &lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;And because of      that- this happened &lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;And ever since      this happened this was the result. &lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Find the moral      of the story.&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" style="color:navy;text-align:left;mso-list:l0 level1 lfo1"&gt;&lt;span style="font-family: Arial, sans-serif; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;and do not have      to be foremost in a players mind.&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ol&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span style="font-family: Arial, sans-serif; color: navy; "&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; It is possible that this formula will result in a story if all players adhere to it and play within the framework. My issue with this concept is only that it is limiting. There are many ways to tell a story and the actors need not be involved with story in as much as they are totally involved with one another. This involvement is the key to improv - not story structure. &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span style="font-family: Arial, sans-serif; color: navy; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The paradigm Spolin saw, was that any true relationship with fellow player and the environment, creates a story. The games produce a connection with the actor to himself, the actor to the other actors, the actors to the environment: A thread that weaves itself into situations and conflicts. When that connection is broken (being in your head) and one or more of the actors withdraw (for whatever reason) from any of the above mentioned elements - that actor is stranded alone on stage. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span style="font-family: Arial, sans-serif; color: navy; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Finding yourself disconnected from your fellow players onstage creates urgency in the actor. Many actors try talking their way back into the scene by telling what they see, feel, or want to do. It is a cry for help and the sidecoach or director may call out "Help your fellow player who isn't playing!" Onstage players may recognize the situation too and try reconnecting with that actor by involving him/her in the where, or simply pausing in no-motion to come back into the playing field. (space) This rescue becomes part of the ongoing unfolding of the event the audience will eventually see as "&lt;/span&gt;&lt;st1:givenname st="on"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Story&lt;/span&gt;&lt;/st1:givenname&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;'. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" align="left" style="text-align:left"&gt;&lt;span style="font-family: Arial, sans-serif; color: navy; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;It is possible to house the elements of narrative inside playing. That takes what Spolin called detachment. Artistic detachment is achieved by having so much focus that the problem no longer occupies the whole self and there is room for seeing the larger picture. This is an advanced state for players and comes easily only to the very gifted, but all players are capable of it after having enough time in the space. Then narrative and things like that occur naturally Also Spolin had games that approached long form too. Games like “Hold it”, “Theme Scene”, “Scene on Scene” and “Word Game” all hold an evenings worth of play in them.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/633101824849552952-7341978881859651005?l=violaspolin.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://violaspolin.blogspot.com/feeds/7341978881859651005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://violaspolin.blogspot.com/2009/03/narrative-trap-and-dogma-of-yes-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/7341978881859651005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/633101824849552952/posts/default/7341978881859651005'/><link rel='alternate' type='text/html' href='http://violaspolin.blogspot.com/2009/03/narrative-trap-and-dogma-of-yes-and.html' title='The Narrative Trap and the Dogma of &quot;Yes! And…&quot;'/><author><name>Gary Schwartz</name><uri>http://www.blogger.com/profile/01067206209661423888</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://2.bp.blogspot.com/_AASEQBKn-xo/Sa6wvItBySI/AAAAAAAAAAo/GptceiVbm4A/S220/garyatpauls.jpg'/></author><thr:total>0</thr:total></entry></feed>
