“The heart of improvisation is transformation” – Viola Spolin
Playwriting: Manipulation of situation and fellow actors; an unwillingness to believe that a scene will evolve out of the group playing; not understanding the focus; deliberately using old action, dialogue, information, and facts (ad-libbing) instead of spontaneous selection during improvisation; not usable in improvisational theater; "Stop playwriting!" - Improvisation for the Theater, 3rd Edition Pg. 365
Transformation: Creation; momentarily breaks through isolation, and actors and audience alike receive (ahhh!) the appearance of a new reality (theater magic); improvisation. - Improvisation for the Theater, 3rd Edition Pg. 372.
Above are two key ideas that point to the gulf between Spolin's view of Improvisation and the common view of so-called Comedy Improv. One major technique in Comedy Improv is calling "Freeze!" to stop the action and change the direction a scene goes in. It is a directorial tool and is used in the game Freeze Tag, a widely used warm-up and performance game.
A distinction is made in the Spolin tradition between “Freeze”
and "No-motion" and in my opinion marks the fork in the road where Improvisation for the Theater and Comedy Improv diverged.
Freeze:
- to become fixed or motionless; especially
: to become incapable of acting or speaking
- to cause to grip tightly or remain in
immovable contact
- to cause to become fixed, immovable,
unavailable, or unalterable
No Motion:
- The eye of the storm (stillness amid
action)
- A state of waiting (not waiting for,
but just waiting)
- Being ready, connected to the ongoing
action in stillness.
- A pause between beats
- Action at a simmer.
[1]Freeze Tag (exercise) Synonyms: Clap,
switch, freeze, tag
Introduction: Everybody up
in a line. The first two players start some shared physical activity.
Description: At any time
during the two person scene that is taking place someone calls out freeze. The
two players immediately stop what they are doing and 'freeze' into whatever
positions that they were in when the 'freeze' was called. The next player in
the line immediately tags one of the players that is frozen on stage and
assumes their exact position. For the exercise freeze, as opposed to the
performance handle freeze,
the player must assume the exact physical position of the player they
chose to tag out. This ensures that the player was paying attention to the
physical detail of the scene as opposed to just the words. They must be
listening with their eyes. Once they assume the position they must start a
whole new scene that justifies the position that they are in. This scene must
be completely different from the preceding one. This means that they must be
paying attention to the scene, so as to assure that their new scene is
completely different. If the player breaks any of these rules stop the exercise
and give a note. It is also a good idea to put a moratorium on those activities
that can be called upon which justify any position: fighting, dancing, adhesive
accidents, painting models, store mannequins etc.
Freeze Tag is taking turns at
labeling and seeing what other players can 'make out of it'.
Although it is a physical game, and the body is involved,
the head or intellect guides the game and the intuitive connection between
players is lost.
Freeze Tag is a game of playwriting[2]
and ad-lib with a "Yes, And…" imperative. It is a game where funny
labels are put to funny poses. It is not a process of improvisation in the
sense that the unknown is explored. It
is merely a game of ad-lib where old information is shuffled around to produce
clever bits of comedy. It thwarts transformation, one of the fundamental goals
of improvisation. Freeze Tag, therefore is the anti-improv game.
The emphasis on creating improvisational situations from Freeze
Tag, asks players to awaken instantly from a 'freeze' and label a scene. The
player who calls "Freeze!" enters the scene and provides a line that
gives a bit of common reference. The other player(s) must adopt the idea and
expand upon it. (Yes! And…) and although this seems like improvisation, it is
not. It is a way to manipulate and label a situation cleverly or initiate a
'new' scene based on a frozen position.
Freeze shuts us down and cuts us off from the ongoing
reality. Try it. Rather than sit still and be in a "state of waiting"
for a few moments. FREEZE! Notice the suspension of thought and separation from
your current situation. It takes conscious effort to freeze. Energy that is
better used in staying connected to what is going on between players.
When someone labels a scene or position, one does so without
taking in the energy and circumstance of the others. A frozen players' mind
shuts down; connection to the other players is lost. Muscles are held tense in
the freeze, trying to maintain the last pose. The focus is on holding on until
a new label is called out. Each player is isolated from everyone and "in
his head" until a new idea for the positions is called out. The rule then
becomes "Yes! And…" meaning the mechanical acceptance of the
initiator and an effort to add to the suggestion instantly, while awakening
from the freeze. Connection between players is barely present and only the
quickest minds can adopt and act on the new suggestion in an instant. I have
observed that most freeze tags become verbal justifications and jokes. How can
it not?
To label cleverly, or even clumsily, what is suggested to
you by a frozen tableau in order to "start" a scene is, at the very
least, awkward. It makes dictators of the labeling player and slaves of the
others who have to try to make something from the suggestion. It must come from
the head of the labeler and therefore is usually a common reference and/or a
stereotypical character or situation. The banality of such an interaction is
only good for one or two laughs of recognition and never or rarely contains any
real surprise.
There is no give and take, only "Yes! And..." It
is trying to follow directions in order to produce some clever bit of stage
interaction that might be original. But originality is almost impossible to
achieve when we are reduced to selecting from a set of common references to
instantly flesh out a scene suggested by the labeler. Invariably caricatures
and universal behaviors and responses must be used to keep everyone on the same
page. The acting is phony and the references keep the scene trite and uninspired.
The fun comes when the next player 'freezes' everyone as he or she sees an
opportunity to impose yet another situation in an ad-lib fashion.
True relationship[4]
is not what this game is about. This game is a brainstorming session for
writers -- Flash cards for funny people. I agree it can be entertaining and it has
its place as an exercise to polish comedic invention, but it is not complete
improvisation.
To freeze a player and impose a situation and verbally label
it so others can quickly understand is only playwriting. Even without fully
knowing where it may go, players rely on acceptance of the usually verbally
initiated script (offer) by a fellow player to move it either in the direction intended
or a different direction. In other words, each player is taking turns trying to
impose their idea into the interaction rather than heightening and exploring
what is going on.
In the game of Transformation of Relationship players focus on holding on in ‘No-Motion’, waiting for a relationship to emerge between players and then together explore
that relationship before looking for another moment to drop back into no-motion and a follow
the follower mode in order to discover a new relationship and proceed together
to change that reality. In the game of Freeze Tag, players shut each other off and initiate
a new scene. Without the connection no-motion creates, urgency is created
instead. And that urgency often creates its own energy which stems from panic
at not having "a funny idea" to offer. The first one to offer an idea rescue's the scene from the vacuum created by freeze is a hero and everyone happily accepts and Yes, Ands... the offer.
Many see improvisational players dealing with this urgency
and think "Oh, my god! This is terrifying!" and it is. And I won’t
deny it isn’t often funny and entertaining. Audiences marvel at the performers
who can accomplish it with seeming ease. It is indeed a skill to think so
quickly on your feet. Panic can be handled by quick wits and fast thinking. There
is an excitement that comes with this urgency, but to the average person it is
very scary to imagine themselves out there fielding offers from other clever
players.
The key difference between Freeze and No-Motion is that one forces you to switch ideas/scenarios quickly where No-Motion asks you to transform what's going on. When forced to switch, it is merely the adopting of someone else's idea which comes from that individual's head (old information). When transformation[3] happens, both players are contributing simultaneously to the situation and relationship and arrive together at a new situation and or relationship unplanned by both. The goal of improvising is that spontaneous discovery by all who are playing.
The key difference between Freeze and No-Motion is that one forces you to switch ideas/scenarios quickly where No-Motion asks you to transform what's going on. When forced to switch, it is merely the adopting of someone else's idea which comes from that individual's head (old information). When transformation[3] happens, both players are contributing simultaneously to the situation and relationship and arrive together at a new situation and or relationship unplanned by both. The goal of improvising is that spontaneous discovery by all who are playing.
How Freeze tag evolved: A theory.
My theory is that when Spolin's Transformation of Relationship[5]
game was observed, it appeared that the players moved from one scene to the next
or from one relationship to the next, in a series, spontaneously changing like
a kaleidoscope in a follow-the-follower connection. The initiation of a new
scene or relationship seemed to be magically appear. The players were coached to stay in constant
relation with one another by following the follower and the result was a fantastic collage of scenes and relationships that seem to simply
"just occur" simultaneously to the players.
From the outside, the uninitiated observer/director, wanting
to recreate that 'result', would try to do transformations without the
background of being able to get players to follow the follower. Without fully
understanding the connection needed between players, the director would then
try to maneuver the players into an approximation of the Transformation of
Relationship game by calling "Freeze!" "Now change!".
I imagine this exercise became freeze tag. The director,
wanting to 'make something happen,' developed a way for each actor to take
turns transforming the relationship. It was not a true transformation,
rather a subtle direction and suggestion for a new scene. In order for this to
work, new rules had to be imposed to replace the flowing give and take produced
by following the follower. Rules like "always accept an offer" and "Don't
block someone's idea" had to be created. Adding what you can to someone
else's offer in order advance it in new directions. (Yes! and…) must be used.
This process is more mechanical and will get something to occur, but with it
comes the fact that the magic of transformations is lost. In its place -- just
some comical associations. Labeling and re-labeling scenes in turn.
I do not mean to say that Freeze tag is without merit. It
produces clever and funny situations and, in the hands of naturally funny
people can be very entertaining. But it is not improvising, it is comedy being
written and produced on the fly.
"So what?" You say. "…as long as it's funny."
That attitude and concept is condemning Improvisation to be
viewed as a trivial and novel entertainment rather than the important art form
and philosophical movement it could be. If we were all able to play from that position of
mutuality and trust without trying to be clever, quick and manipulative, we
would have a very different world. And the laughter would flow from true
spontaneous surprise for player and audience alike. We would then be on a true
course for self-discovery. Transformation would be the rule.
Copyright 2003 Gary
Schwartz, North Bend, WA
[1]
Taken from www.learningimprov.com
[2] Playwriting:
Manipulation of situation and
fellow actors; an unwillingness to believe that a scene will evolve out of the
group playing; not understanding the focus; deliberately using old action,
dialogue, information, and facts (ad-libbing)
instead of spontaneous selection during improvisation; not usable in improvisational theater; "Stop playwriting!" - Improvisation for the
Theater, 3rd Edition Pg. 365
[3] Transformation:
Creation; momentarily breaks through
isolation, and actors and audience
alike receive (ahhh!) the appearance of a new reality (theater magic); improvisation.
- Improvisation for the Theater, 3rd Edition Pg. 372.
[4] Relationship: Contact with fellow players; playing; a mutual involvement with an object; relationship grows out of
object-involvement
[5] Improvisation for the Theater, 3rd
Edition, Viola Spolin Northwestern University Press Copyright 1999 Paul and
William Sills.
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